Posts Tagged ‘supercollider’
Glossary
Glossary of terms often found on the pages of this site This page will be updated often. Algorithm: an algorithm is a general rule set (finite) that is used to solve a particular problem. An algorithm is best when it solves one problem and it does so efficiently, using the smallest number of instructions required…
Read MoreTowards a Little Chaos
I’ve been reading through Leonard Smith’s Chaos: a Very Short Introduction in my spare time (twice a month.) It is truly fascinating reading (depending on your definition of fascinating) and absolutely enlightening to a recovering philistine groping at the previously eschewed topics of mathematics, physics, and philosophy*. I’m going to post some of the algorithms/systems…
Read MoreEl MuCo: Server Code
Follows the testing code: /* El MuCo “Server” 169.254.136.163 – Powerbook self-assigned IP to reset the environment (clear everything – all responders, senders, etc.) currentEnvironment.clear; */ s.boot; SynthDef(“kane”, { |freq = 40| Out.ar([0,1], SinOsc.ar(freq)); }).send(s); // SERVER: set the broadcast flag to true NetAddr.broadcastFlag_(true) //169.254.255.255 = broadcast IP: 57120 is sclang default port ~server =…
Read MoreSimple Semi-Stochastic Music Language Examples
An article in the June 1979 issue of Computer Music Journal (Vol.3, No.2, Jun., 1979) inspired me to see how easy it would be to impliment “very simple” examples of semi-stochastic music in SuperCollider. The algorithmic function is the focus of the following examples, which took about 10 minutes to code. The code uses two…
Read More